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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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玩家属性系统 More...
#include "actor/actor_logic/actor_role/logic/attribute/attribute_value.h"#include "actor/actor_logic/actor_events/events_map.h"#include "actor/actor_base/core/actor_base.h"#include "actor/tab/ttab_attribute.h"#include "tools/tab/csv/ncsv.h"#include "actor/generated/pb/net.pb.h"#include "tools/log/nlog.h"#include "net/tcp/ntcp.h"#include <functional>#include <vector>#include <array>#include <set>#include <map>Classes | |
| class | ngl::attribute |
| 玩家属性管理类 More... | |
| class | ngl::dynamic_attribute |
| 运行时战斗动态属性容器 More... | |
玩家属性系统
包含基础属性、修改器和派生值,支持模块化属性管理和战斗力计算