ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
attribute.h File Reference

玩家属性系统 More...

#include "actor/actor_logic/actor_role/logic/attribute/attribute_value.h"
#include "actor/actor_logic/actor_events/events_map.h"
#include "actor/actor_base/core/actor_base.h"
#include "actor/tab/ttab_attribute.h"
#include "tools/tab/csv/ncsv.h"
#include "actor/generated/pb/net.pb.h"
#include "tools/log/nlog.h"
#include "net/tcp/ntcp.h"
#include <functional>
#include <vector>
#include <array>
#include <set>
#include <map>

Classes

class  ngl::attribute
 玩家属性管理类 More...
class  ngl::dynamic_attribute
 运行时战斗动态属性容器 More...

Detailed Description

玩家属性系统

包含基础属性、修改器和派生值,支持模块化属性管理和战斗力计算