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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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玩家角色Actor More...
#include "actor/actor_logic/actor_role/logic/attribute/attribute.h"#include "actor/actor_logic/actor_role/logic/bag/autoitem.h"#include "actor/actor_logic/actor_role/logic/task/task.h"#include "actor/actor_logic/actor_create/actor_create.h"#include "actor/actor_logic/actor_role/logic/roleinfo.h"#include "actor/actor_logic/actor_events/events_logic.h"#include "actor/actor_logic/actor_role/logic/bag/drop.h"#include "actor/actor_logic/actor_role/logic/remakes.h"#include "actor/actor_logic/actor_role/logic/bag/bag.h"#include "actor/actor_logic/actor_role/logic/rolekv.h"#include "actor/actor_base/core/actor_manage.h"#include "tools/db/sql/mysql/nmysql_manage.h"#include "actor/actor_base/core/ndbclient.h"#include "tools/db/sql/mysql/nmysql_pool.h"#include "actor/generated/pb/example.pb.h"#include "actor/actor_base/core/ntimer.h"#include "actor/generated/pb/net.pb.h"#include "tools/db/sql/mysql/nmysql.h"#include "actor/protocol/nprotocol.h"#include "tools/tools/tools_curl.h"#include "tools/tools/tools_cmd.h"#include "tools/db/sql/db_data.h"#include "net/tcp/ntcp.h"Classes | |
| struct | ngl::prorechange |
| 充值协议数据结构 More... | |
| class | ngl::actor_role |
| 玩家角色Actor More... | |
Enumerations | |
| enum | ngl::ecross { ecross_ordinary = 1 , ecross_cross_ordinary = 2 , ecross_cross_example = 3 , ecross_none = 4 } |
| 跨服转发类型枚举 More... | |
玩家角色Actor
每个在线玩家一个实例,拥有所有玩家状态和逻辑子模块。
| enum ngl::ecross |
跨服转发类型枚举
定义消息转发的跨服类型,包括普通转发、跨服转发等