ngl_server
1.0
基于 Actor 模型的 C++ 服务器框架
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_gamelib_save_entry Struct Reference
Public Attributes
char
key
[_GAMELIB_SAVE_MAX_KEY]
char
value
[_GAMELIB_SAVE_MAX_VALUE]
The documentation for this struct was generated from the following files:
E:/GitHub/ngl_server/server/demo/
GameLib.h
E:/GitHub/ngl_server/server/demo/
GameLib.SDL.h
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