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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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This is the complete list of members for ngl::family, including all inherited members.
| cancel_join_family(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family | |
| cede_family(i64_actorid aroleid, i64_actorid acederoleid) | ngl::family | |
| change_familyname(i64_actorid aroleid, i64_actorid afamilyid, const std::string &afamilyname) | ngl::family | |
| create_family(i64_actorid aroleid, const std::string &aname) | ngl::family | |
| erase_applylist(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family | |
| family() (defined in ngl::family) | ngl::family | inline |
| get_familyers(i64_actorid aroleid, std::vector< i64_actorid > &afamilyers) | ngl::family | |
| get_familylist(i64_actorid afamilyid, pbnet::PROBUFF_NET_FAMIL_LIST_RESPONSE &apro) | ngl::family | |
| initdata() final | ngl::family | inline |
| join_family(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family | |
| leave_family(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family | |
| ratify_join_family(i64_actorid aroleid, i64_actorid ajoinroleid, bool aratify) | ngl::family | |
| related_actorid() final | ngl::family | inline |
| sign_family(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family | |
| sync_family(i64_actorid aroleid) | ngl::family | |
| sync_familylist(i64_actorid aroleid, i64_actorid afamilyid) | ngl::family |