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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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This is the complete list of members for GameLib, including all inherited members.
| AspectLock(bool lock, uint32_t color=COLOR_BLACK) (defined in GameLib) | GameLib | |
| AspectLock(bool lock, uint32_t color=COLOR_BLACK) (defined in GameLib) | GameLib | |
| Button(int x, int y, int w, int h, const char *text, uint32_t color) (defined in GameLib) | GameLib | |
| Button(int x, int y, int w, int h, const char *text, uint32_t color) (defined in GameLib) | GameLib | |
| Checkbox(int x, int y, const char *text, bool *checked) (defined in GameLib) | GameLib | |
| Checkbox(int x, int y, const char *text, bool *checked) (defined in GameLib) | GameLib | |
| CircleOverlap(int cx1, int cy1, int r1, int cx2, int cy2, int r2) (defined in GameLib) | GameLib | static |
| CircleOverlap(int cx1, int cy1, int r1, int cx2, int cy2, int r2) (defined in GameLib) | GameLib | static |
| Clear(uint32_t color=COLOR_BLACK) (defined in GameLib) | GameLib | |
| Clear(uint32_t color=COLOR_BLACK) (defined in GameLib) | GameLib | |
| ClearClip() (defined in GameLib) | GameLib | |
| ClearClip() (defined in GameLib) | GameLib | |
| ClearTilemap(int mapId, int tileId=-1) (defined in GameLib) | GameLib | |
| ClearTilemap(int mapId, int tileId=-1) (defined in GameLib) | GameLib | |
| CreateSprite(int width, int height) (defined in GameLib) | GameLib | |
| CreateSprite(int width, int height) (defined in GameLib) | GameLib | |
| CreateTilemap(int cols, int rows, int tileSize, int tilesetId) (defined in GameLib) | GameLib | |
| CreateTilemap(int cols, int rows, int tileSize, int tilesetId) (defined in GameLib) | GameLib | |
| DeleteSave(const char *filename) (defined in GameLib) | GameLib | static |
| DeleteSave(const char *filename) (defined in GameLib) | GameLib | static |
| DeleteSaveKey(const char *filename, const char *key) (defined in GameLib) | GameLib | static |
| DeleteSaveKey(const char *filename, const char *key) (defined in GameLib) | GameLib | static |
| Distance(int x1, int y1, int x2, int y2) (defined in GameLib) | GameLib | static |
| Distance(int x1, int y1, int x2, int y2) (defined in GameLib) | GameLib | static |
| DrawCircle(int cx, int cy, int r, uint32_t color) (defined in GameLib) | GameLib | |
| DrawCircle(int cx, int cy, int r, uint32_t color) (defined in GameLib) | GameLib | |
| DrawEllipse(int cx, int cy, int rx, int ry, uint32_t color) (defined in GameLib) | GameLib | |
| DrawEllipse(int cx, int cy, int rx, int ry, uint32_t color) (defined in GameLib) | GameLib | |
| DrawGrid(int x, int y, int rows, int cols, int cellSize, uint32_t color) (defined in GameLib) | GameLib | |
| DrawGrid(int x, int y, int rows, int cols, int cellSize, uint32_t color) (defined in GameLib) | GameLib | |
| DrawLine(int x1, int y1, int x2, int y2, uint32_t color) (defined in GameLib) | GameLib | |
| DrawLine(int x1, int y1, int x2, int y2, uint32_t color) (defined in GameLib) | GameLib | |
| DrawNumber(int x, int y, int number, uint32_t color) (defined in GameLib) | GameLib | |
| DrawNumber(int x, int y, int number, uint32_t color) (defined in GameLib) | GameLib | |
| DrawPrintf(int x, int y, uint32_t color, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintf(int x, int y, uint32_t color, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfFont(int x, int y, uint32_t color, const char *fontName, int fontSize, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfFont(int x, int y, uint32_t color, int fontSize, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfFont(int x, int y, uint32_t color, const char *fontName, int fontSize, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfFont(int x, int y, uint32_t color, int fontSize, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfScale(int x, int y, uint32_t color, int w, int h, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawPrintfScale(int x, int y, uint32_t color, int w, int h, const char *fmt,...) (defined in GameLib) | GameLib | |
| DrawRect(int x, int y, int w, int h, uint32_t color) (defined in GameLib) | GameLib | |
| DrawRect(int x, int y, int w, int h, uint32_t color) (defined in GameLib) | GameLib | |
| DrawSprite(int id, int x, int y) (defined in GameLib) | GameLib | |
| DrawSprite(int id, int x, int y) (defined in GameLib) | GameLib | |
| DrawSpriteEx(int id, int x, int y, int flags) (defined in GameLib) | GameLib | |
| DrawSpriteEx(int id, int x, int y, int flags) (defined in GameLib) | GameLib | |
| DrawSpriteFrame(int id, int x, int y, int frameW, int frameH, int frameIndex, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteFrame(int id, int x, int y, int frameW, int frameH, int frameIndex, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteFrameRotated(int id, int cx, int cy, int frameW, int frameH, int frameIndex, double angleDeg, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteFrameRotated(int id, int cx, int cy, int frameW, int frameH, int frameIndex, double angleDeg, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteFrameScaled(int id, int x, int y, int frameW, int frameH, int frameIndex, int w, int h, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteFrameScaled(int id, int x, int y, int frameW, int frameH, int frameIndex, int w, int h, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteRegion(int id, int x, int y, int sx, int sy, int sw, int sh) (defined in GameLib) | GameLib | |
| DrawSpriteRegion(int id, int x, int y, int sx, int sy, int sw, int sh) (defined in GameLib) | GameLib | |
| DrawSpriteRegionEx(int id, int x, int y, int sx, int sy, int sw, int sh, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteRegionEx(int id, int x, int y, int sx, int sy, int sw, int sh, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteRotated(int id, int cx, int cy, double angleDeg, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteRotated(int id, int cx, int cy, double angleDeg, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteScaled(int id, int x, int y, int w, int h, int flags=0) (defined in GameLib) | GameLib | |
| DrawSpriteScaled(int id, int x, int y, int w, int h, int flags=0) (defined in GameLib) | GameLib | |
| DrawText(int x, int y, const char *text, uint32_t color) (defined in GameLib) | GameLib | |
| DrawText(int x, int y, const char *text, uint32_t color) (defined in GameLib) | GameLib | |
| DrawTextFont(int x, int y, const char *text, uint32_t color, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| DrawTextFont(int x, int y, const char *text, uint32_t color, int fontSize) (defined in GameLib) | GameLib | |
| DrawTextFont(int x, int y, const char *text, uint32_t color, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| DrawTextFont(int x, int y, const char *text, uint32_t color, int fontSize) (defined in GameLib) | GameLib | |
| DrawTextScale(int x, int y, const char *text, uint32_t color, int w, int h) (defined in GameLib) | GameLib | |
| DrawTextScale(int x, int y, const char *text, uint32_t color, int w, int h) (defined in GameLib) | GameLib | |
| DrawTilemap(int mapId, int x, int y, int flags=0) (defined in GameLib) | GameLib | |
| DrawTilemap(int mapId, int x, int y, int flags=0) (defined in GameLib) | GameLib | |
| DrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3, uint32_t color) (defined in GameLib) | GameLib | |
| DrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3, uint32_t color) (defined in GameLib) | GameLib | |
| FillCell(int gridX, int gridY, int row, int col, int cellSize, uint32_t color) (defined in GameLib) | GameLib | |
| FillCell(int gridX, int gridY, int row, int col, int cellSize, uint32_t color) (defined in GameLib) | GameLib | |
| FillCircle(int cx, int cy, int r, uint32_t color) (defined in GameLib) | GameLib | |
| FillCircle(int cx, int cy, int r, uint32_t color) (defined in GameLib) | GameLib | |
| FillEllipse(int cx, int cy, int rx, int ry, uint32_t color) (defined in GameLib) | GameLib | |
| FillEllipse(int cx, int cy, int rx, int ry, uint32_t color) (defined in GameLib) | GameLib | |
| FillRect(int x, int y, int w, int h, uint32_t color) (defined in GameLib) | GameLib | |
| FillRect(int x, int y, int w, int h, uint32_t color) (defined in GameLib) | GameLib | |
| FillTileRect(int mapId, int col, int row, int cols, int rows, int tileId) (defined in GameLib) | GameLib | |
| FillTileRect(int mapId, int col, int row, int cols, int rows, int tileId) (defined in GameLib) | GameLib | |
| FillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, uint32_t color) (defined in GameLib) | GameLib | |
| FillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, uint32_t color) (defined in GameLib) | GameLib | |
| FreeSprite(int id) (defined in GameLib) | GameLib | |
| FreeSprite(int id) (defined in GameLib) | GameLib | |
| FreeTilemap(int mapId) (defined in GameLib) | GameLib | |
| FreeTilemap(int mapId) (defined in GameLib) | GameLib | |
| GameLib() (defined in GameLib) | GameLib | |
| GameLib() (defined in GameLib) | GameLib | |
| GetClip(int *x, int *y, int *w, int *h) const (defined in GameLib) | GameLib | |
| GetClip(int *x, int *y, int *w, int *h) const (defined in GameLib) | GameLib | |
| GetClipH() const (defined in GameLib) | GameLib | |
| GetClipH() const (defined in GameLib) | GameLib | |
| GetClipW() const (defined in GameLib) | GameLib | |
| GetClipW() const (defined in GameLib) | GameLib | |
| GetClipX() const (defined in GameLib) | GameLib | |
| GetClipX() const (defined in GameLib) | GameLib | |
| GetClipY() const (defined in GameLib) | GameLib | |
| GetClipY() const (defined in GameLib) | GameLib | |
| GetDeltaTime() const (defined in GameLib) | GameLib | |
| GetDeltaTime() const (defined in GameLib) | GameLib | |
| GetFPS() const (defined in GameLib) | GameLib | |
| GetFPS() const (defined in GameLib) | GameLib | |
| GetFramebuffer() (defined in GameLib) | GameLib | |
| GetFramebuffer() (defined in GameLib) | GameLib | |
| GetHeight() const (defined in GameLib) | GameLib | |
| GetHeight() const (defined in GameLib) | GameLib | |
| GetMasterVolume() const (defined in GameLib) | GameLib | |
| GetMasterVolume() const (defined in GameLib) | GameLib | |
| GetMouseWheelDelta() const (defined in GameLib) | GameLib | |
| GetMouseWheelDelta() const (defined in GameLib) | GameLib | |
| GetMouseX() const (defined in GameLib) | GameLib | |
| GetMouseX() const (defined in GameLib) | GameLib | |
| GetMouseY() const (defined in GameLib) | GameLib | |
| GetMouseY() const (defined in GameLib) | GameLib | |
| GetPixel(int x, int y) const (defined in GameLib) | GameLib | |
| GetPixel(int x, int y) const (defined in GameLib) | GameLib | |
| GetPreviousScene() const (defined in GameLib) | GameLib | |
| GetPreviousScene() const (defined in GameLib) | GameLib | |
| GetScene() const (defined in GameLib) | GameLib | |
| GetScene() const (defined in GameLib) | GameLib | |
| GetSpriteColorKey(int id) const (defined in GameLib) | GameLib | |
| GetSpriteColorKey(int id) const (defined in GameLib) | GameLib | |
| GetSpriteHeight(int id) const (defined in GameLib) | GameLib | |
| GetSpriteHeight(int id) const (defined in GameLib) | GameLib | |
| GetSpritePixel(int id, int x, int y) const (defined in GameLib) | GameLib | |
| GetSpritePixel(int id, int x, int y) const (defined in GameLib) | GameLib | |
| GetSpriteWidth(int id) const (defined in GameLib) | GameLib | |
| GetSpriteWidth(int id) const (defined in GameLib) | GameLib | |
| GetTextHeightFont(const char *text, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| GetTextHeightFont(const char *text, int fontSize) (defined in GameLib) | GameLib | |
| GetTextHeightFont(const char *text, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| GetTextHeightFont(const char *text, int fontSize) (defined in GameLib) | GameLib | |
| GetTextWidthFont(const char *text, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| GetTextWidthFont(const char *text, int fontSize) (defined in GameLib) | GameLib | |
| GetTextWidthFont(const char *text, const char *fontName, int fontSize) (defined in GameLib) | GameLib | |
| GetTextWidthFont(const char *text, int fontSize) (defined in GameLib) | GameLib | |
| GetTile(int mapId, int col, int row) const (defined in GameLib) | GameLib | |
| GetTile(int mapId, int col, int row) const (defined in GameLib) | GameLib | |
| GetTileAtPixel(int mapId, int x, int y) const (defined in GameLib) | GameLib | |
| GetTileAtPixel(int mapId, int x, int y) const (defined in GameLib) | GameLib | |
| GetTilemapCols(int mapId) const (defined in GameLib) | GameLib | |
| GetTilemapCols(int mapId) const (defined in GameLib) | GameLib | |
| GetTilemapRows(int mapId) const (defined in GameLib) | GameLib | |
| GetTilemapRows(int mapId) const (defined in GameLib) | GameLib | |
| GetTileSize(int mapId) const (defined in GameLib) | GameLib | |
| GetTileSize(int mapId) const (defined in GameLib) | GameLib | |
| GetTime() const (defined in GameLib) | GameLib | |
| GetTime() const (defined in GameLib) | GameLib | |
| GetWidth() const (defined in GameLib) | GameLib | |
| GetWidth() const (defined in GameLib) | GameLib | |
| HasSaveKey(const char *filename, const char *key) (defined in GameLib) | GameLib | static |
| HasSaveKey(const char *filename, const char *key) (defined in GameLib) | GameLib | static |
| IsActive() const (defined in GameLib) | GameLib | |
| IsActive() const (defined in GameLib) | GameLib | |
| IsClosed() const (defined in GameLib) | GameLib | |
| IsClosed() const (defined in GameLib) | GameLib | |
| IsKeyDown(int key) const (defined in GameLib) | GameLib | |
| IsKeyDown(int key) const (defined in GameLib) | GameLib | |
| IsKeyPressed(int key) const (defined in GameLib) | GameLib | |
| IsKeyPressed(int key) const (defined in GameLib) | GameLib | |
| IsKeyReleased(int key) const (defined in GameLib) | GameLib | |
| IsKeyReleased(int key) const (defined in GameLib) | GameLib | |
| IsMouseDown(int button) const (defined in GameLib) | GameLib | |
| IsMouseDown(int button) const (defined in GameLib) | GameLib | |
| IsMousePressed(int button) const (defined in GameLib) | GameLib | |
| IsMousePressed(int button) const (defined in GameLib) | GameLib | |
| IsMouseReleased(int button) const (defined in GameLib) | GameLib | |
| IsMouseReleased(int button) const (defined in GameLib) | GameLib | |
| IsMusicPlaying() const (defined in GameLib) | GameLib | |
| IsMusicPlaying() const (defined in GameLib) | GameLib | |
| IsPlaying(int channel) (defined in GameLib) | GameLib | |
| IsPlaying(int channel) (defined in GameLib) | GameLib | |
| IsSceneChanged() const (defined in GameLib) | GameLib | |
| IsSceneChanged() const (defined in GameLib) | GameLib | |
| LoadFloat(const char *filename, const char *key, float defaultValue=0.0f) (defined in GameLib) | GameLib | static |
| LoadFloat(const char *filename, const char *key, float defaultValue=0.0f) (defined in GameLib) | GameLib | static |
| LoadInt(const char *filename, const char *key, int defaultValue=0) (defined in GameLib) | GameLib | static |
| LoadInt(const char *filename, const char *key, int defaultValue=0) (defined in GameLib) | GameLib | static |
| LoadSprite(const char *filename) (defined in GameLib) | GameLib | |
| LoadSprite(const char *filename) (defined in GameLib) | GameLib | |
| LoadSpriteBMP(const char *filename) (defined in GameLib) | GameLib | |
| LoadSpriteBMP(const char *filename) (defined in GameLib) | GameLib | |
| LoadString(const char *filename, const char *key, const char *defaultValue="") (defined in GameLib) | GameLib | static |
| LoadString(const char *filename, const char *key, const char *defaultValue="") (defined in GameLib) | GameLib | static |
| LoadTilemap(const char *filename, int tilesetId) (defined in GameLib) | GameLib | |
| LoadTilemap(const char *filename, int tilesetId) (defined in GameLib) | GameLib | |
| Open(int width, int height, const char *title, bool center=false, bool resizable=false) (defined in GameLib) | GameLib | |
| Open(int width, int height, const char *title, bool center=false, bool resizable=false) (defined in GameLib) | GameLib | |
| PlayBeep(int frequency, int duration, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PlayBeep(int frequency, int duration, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PlayMusic(const char *filename, bool loop=true) (defined in GameLib) | GameLib | |
| PlayMusic(const char *filename, bool loop=true) (defined in GameLib) | GameLib | |
| PlayPCM(const int16_t *pcm, int nchannels, int nsamples, int sample_rate, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PlayPCM(const int16_t *pcm, int nchannels, int nsamples, int sample_rate, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PlayWAV(const char *filename, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PlayWAV(const char *filename, int repeat=1, int volume=1000) (defined in GameLib) | GameLib | |
| PointInRect(int px, int py, int x, int y, int w, int h) (defined in GameLib) | GameLib | static |
| PointInRect(int px, int py, int x, int y, int w, int h) (defined in GameLib) | GameLib | static |
| RadioBox(int x, int y, const char *text, int *value, int index) (defined in GameLib) | GameLib | |
| RadioBox(int x, int y, const char *text, int *value, int index) (defined in GameLib) | GameLib | |
| Random(int minVal, int maxVal) (defined in GameLib) | GameLib | static |
| Random(int minVal, int maxVal) (defined in GameLib) | GameLib | static |
| RectOverlap(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) (defined in GameLib) | GameLib | static |
| RectOverlap(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) (defined in GameLib) | GameLib | static |
| SaveFloat(const char *filename, const char *key, float value) (defined in GameLib) | GameLib | static |
| SaveFloat(const char *filename, const char *key, float value) (defined in GameLib) | GameLib | static |
| SaveInt(const char *filename, const char *key, int value) (defined in GameLib) | GameLib | static |
| SaveInt(const char *filename, const char *key, int value) (defined in GameLib) | GameLib | static |
| SaveString(const char *filename, const char *key, const char *value) (defined in GameLib) | GameLib | static |
| SaveString(const char *filename, const char *key, const char *value) (defined in GameLib) | GameLib | static |
| SaveTilemap(const char *filename, int mapId) const (defined in GameLib) | GameLib | |
| SaveTilemap(const char *filename, int mapId) const (defined in GameLib) | GameLib | |
| Screenshot(const char *filename) (defined in GameLib) | GameLib | |
| Screenshot(const char *filename) (defined in GameLib) | GameLib | |
| SetClip(int x, int y, int w, int h) (defined in GameLib) | GameLib | |
| SetClip(int x, int y, int w, int h) (defined in GameLib) | GameLib | |
| SetMasterVolume(int volume) (defined in GameLib) | GameLib | |
| SetMasterVolume(int volume) (defined in GameLib) | GameLib | |
| SetMaximized(bool maximized) (defined in GameLib) | GameLib | |
| SetMaximized(bool maximized) (defined in GameLib) | GameLib | |
| SetPixel(int x, int y, uint32_t color) (defined in GameLib) | GameLib | |
| SetPixel(int x, int y, uint32_t color) (defined in GameLib) | GameLib | |
| SetScene(int scene) (defined in GameLib) | GameLib | |
| SetScene(int scene) (defined in GameLib) | GameLib | |
| SetSpriteColorKey(int id, uint32_t color) (defined in GameLib) | GameLib | |
| SetSpriteColorKey(int id, uint32_t color) (defined in GameLib) | GameLib | |
| SetSpritePixel(int id, int x, int y, uint32_t color) (defined in GameLib) | GameLib | |
| SetSpritePixel(int id, int x, int y, uint32_t color) (defined in GameLib) | GameLib | |
| SetTile(int mapId, int col, int row, int tileId) (defined in GameLib) | GameLib | |
| SetTile(int mapId, int col, int row, int tileId) (defined in GameLib) | GameLib | |
| SetTitle(const char *title) (defined in GameLib) | GameLib | |
| SetTitle(const char *title) (defined in GameLib) | GameLib | |
| SetVolume(int channel, int volume) (defined in GameLib) | GameLib | |
| SetVolume(int channel, int volume) (defined in GameLib) | GameLib | |
| ShowFps(bool show) (defined in GameLib) | GameLib | |
| ShowFps(bool show) (defined in GameLib) | GameLib | |
| ShowMessage(const char *text, const char *title=NULL, int buttons=MESSAGEBOX_OK) (defined in GameLib) | GameLib | |
| ShowMessage(const char *text, const char *title=NULL, int buttons=MESSAGEBOX_OK) (defined in GameLib) | GameLib | |
| ShowMouse(bool show) (defined in GameLib) | GameLib | |
| ShowMouse(bool show) (defined in GameLib) | GameLib | |
| StopAll() (defined in GameLib) | GameLib | |
| StopAll() (defined in GameLib) | GameLib | |
| StopMusic() (defined in GameLib) | GameLib | |
| StopMusic() (defined in GameLib) | GameLib | |
| StopWAV(int channel) (defined in GameLib) | GameLib | |
| StopWAV(int channel) (defined in GameLib) | GameLib | |
| ToggleButton(int x, int y, int w, int h, const char *text, bool *toggled, uint32_t color) (defined in GameLib) | GameLib | |
| ToggleButton(int x, int y, int w, int h, const char *text, bool *toggled, uint32_t color) (defined in GameLib) | GameLib | |
| Update() (defined in GameLib) | GameLib | |
| Update() (defined in GameLib) | GameLib | |
| WaitFrame(int fps) (defined in GameLib) | GameLib | |
| WaitFrame(int fps) (defined in GameLib) | GameLib | |
| WinResize(int width, int height) (defined in GameLib) | GameLib | |
| WinResize(int width, int height) (defined in GameLib) | GameLib | |
| WorldToTileCol(int mapId, int x) const (defined in GameLib) | GameLib | |
| WorldToTileCol(int mapId, int x) const (defined in GameLib) | GameLib | |
| WorldToTileRow(int mapId, int y) const (defined in GameLib) | GameLib | |
| WorldToTileRow(int mapId, int y) const (defined in GameLib) | GameLib | |
| ~GameLib() (defined in GameLib) | GameLib | |
| ~GameLib() (defined in GameLib) | GameLib |