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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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This is the complete list of members for ngl::nscript< ESCRIPT >, including all inherited members.
| data_checkdel(const char *aname, int64_t adataid) | ngl::nscript< ESCRIPT > | inline |
| data_checkdel(const char *aname, std::vector< int64_t > &adataid) | ngl::nscript< ESCRIPT > | inline |
| data_checkout(const char *aname, i64_actorid adataid, T &adata) | ngl::nscript< ESCRIPT > | inline |
| data_checkout(const char *aname, std::map< int64_t, T > &adata) | ngl::nscript< ESCRIPT > | inline |
| data_del(const char *aname, int64_t adataid) | ngl::nscript< ESCRIPT > | inline |
| data_push(const char *aname, const char *asource, const T &adata, bool aedit) | ngl::nscript< ESCRIPT > | inline |
| db_loadfinish() | ngl::nscript< ESCRIPT > | inline |
| handle(const char *aname, const T &adata) | ngl::nscript< ESCRIPT > | inline |
| init(const char *asubdirectory, const char *ascript) | ngl::nscript< ESCRIPT > | inline |
| init_sysdata(const T &asys) | ngl::nscript< ESCRIPT > | inline |
| type() const noexcept override | ngl::nscript< ESCRIPT > | inlinevirtual |
| ~nscript_obj()=default (defined in ngl::nscript_obj) | ngl::nscript_obj | virtual |