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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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技能模板数据结构 More...
#include <skill.h>
Classes | |
| struct | consume_attr |
| struct | consume_item |
| struct | setp |
Public Attributes | |
| std::string | m_name |
| std::string | m_describe |
| int32_t | m_maxlv |
| std::map< int32_t, int32_t > | m_cooldown |
| std::map< int32_t, consume_attr > | m_consumeattr |
| std::map< int32_t, consume_item > | m_consumeitem |
| std::vector< setp > | m_setp |
技能模板数据结构
定义技能的名称、描述、冷却、消耗和步骤