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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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内存池桶统计信息 More...
#include <actor_gmclient.h>
Public Attributes | |
| int32_t | bucket_size = 0 |
| int32_t | bucket_capacity = 0 |
| uint64_t | current_allocated = 0 |
| std::vector< uint64_t > | peak_per_thread |
| uint64_t | current_cached = 0 |
内存池桶统计信息
| int32_t ngl::bucket_info::bucket_capacity = 0 |
配置容量(100、80、60等)
| int32_t ngl::bucket_info::bucket_size = 0 |
桶大小(字节)(64、128、256等)
| uint64_t ngl::bucket_info::current_allocated = 0 |
当前外部持有量
| uint64_t ngl::bucket_info::current_cached = 0 |
当前池缓存量
| std::vector<uint64_t> ngl::bucket_info::peak_per_thread |
各线程历史峰值(不合并,按线程展示)