ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
ngl::playinfo Struct Reference

玩法房间信息 More...

#include <actor_example_manage.h>

Public Attributes

i64_actorid m_actorexampleid = nguid::make()
pbexample::EPLAY_TYPE m_type = pbexample::EPLAY_NULL
int32_t m_createexample = 0
std::map< i64_actorid, bool > m_role_enter_example
std::set< i64_actoridm_roles

Detailed Description

玩法房间信息

Member Data Documentation

◆ m_actorexampleid

i64_actorid ngl::playinfo::m_actorexampleid = nguid::make()

玩法 Actor ID

◆ m_createexample

int32_t ngl::playinfo::m_createexample = 0

创建时间戳

◆ m_role_enter_example

std::map<i64_actorid, bool> ngl::playinfo::m_role_enter_example

玩家是否进入副本

◆ m_roles

std::set<i64_actorid> ngl::playinfo::m_roles

房间内的玩家集合

◆ m_type

pbexample::EPLAY_TYPE ngl::playinfo::m_type = pbexample::EPLAY_NULL

玩法类型


The documentation for this struct was generated from the following file: