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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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玩法房间信息 More...
#include <actor_example_manage.h>
Public Attributes | |
| i64_actorid | m_actorexampleid = nguid::make() |
| pbexample::EPLAY_TYPE | m_type = pbexample::EPLAY_NULL |
| int32_t | m_createexample = 0 |
| std::map< i64_actorid, bool > | m_role_enter_example |
| std::set< i64_actorid > | m_roles |
玩法房间信息
| i64_actorid ngl::playinfo::m_actorexampleid = nguid::make() |
玩法 Actor ID
| int32_t ngl::playinfo::m_createexample = 0 |
创建时间戳
| std::map<i64_actorid, bool> ngl::playinfo::m_role_enter_example |
玩家是否进入副本
| std::set<i64_actorid> ngl::playinfo::m_roles |
房间内的玩家集合
| pbexample::EPLAY_TYPE ngl::playinfo::m_type = pbexample::EPLAY_NULL |
玩法类型