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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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Public Types | |
| using | T = TDATA |
Public Attributes | |
| std::string | m_msg |
| i64_nodeid | m_actorid = 0 |
| bool | m_firstsynchronize = false |
| bool | m_recvfinish = false |
| std::map< int64_t, TDATA > | m_data |
| std::vector< int64_t > | m_deldata |