ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
ngl::demo03_player_runtime Member List

This is the complete list of members for ngl::demo03_player_runtime, including all inherited members.

m_ai_goal_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_ai_goal_x (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_ai_goal_y (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_ai_strafe_dir (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_ai_target (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_attack (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_camp (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_charge_start_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_damage_reduce_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_damage_reduce_percent (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_dead (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_death (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_drone_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_exp (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_fire (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_hp (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_input_angle (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_input_fire (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_input_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_input_speed (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_is_monster (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_kill (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_kill_streak (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_level (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_max_hp (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_monster_type (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_nest_index (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_next_ai_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_next_drone_fire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_next_fire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_next_repair_tick_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_plane_type (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_radar_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_repair_field_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_respawn_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_shield (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_shield_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_skills (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_slow_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_slow_percent (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_weapon_ammo (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_weapon_expire_ms (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime
m_weapon_type (defined in ngl::demo03_player_runtime)ngl::demo03_player_runtime