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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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Public Attributes | |
| int32_t | m_plane_type = 1 |
| int32_t | m_camp = 1 |
| bool | m_is_monster = false |
| int32_t | m_monster_type = 0 |
| int32_t | m_nest_index = 0 |
| int32_t | m_hp = 100 |
| int32_t | m_max_hp = 100 |
| int32_t | m_level = 1 |
| int32_t | m_exp = 0 |
| int32_t | m_attack = 10 |
| bool | m_dead = false |
| int32_t | m_kill = 0 |
| int32_t | m_kill_streak = 0 |
| int32_t | m_death = 0 |
| int32_t | m_input_angle = 0 |
| int32_t | m_input_speed = 0 |
| bool | m_fire = false |
| bool | m_input_fire = false |
| int64_t | m_input_ms = 0 |
| int64_t | m_next_fire_ms = 0 |
| int64_t | m_charge_start_ms = 0 |
| int64_t | m_next_ai_ms = 0 |
| i64_actorid | m_ai_target = 0 |
| int32_t | m_ai_goal_x = 0 |
| int32_t | m_ai_goal_y = 0 |
| int32_t | m_ai_strafe_dir = 1 |
| int64_t | m_ai_goal_expire_ms = 0 |
| int64_t | m_respawn_ms = 0 |
| int32_t | m_weapon_type = 0 |
| int32_t | m_weapon_ammo = 0 |
| int64_t | m_weapon_expire_ms = 0 |
| int32_t | m_shield = 0 |
| int64_t | m_shield_expire_ms = 0 |
| int64_t | m_repair_field_expire_ms = 0 |
| int64_t | m_next_repair_tick_ms = 0 |
| int64_t | m_slow_expire_ms = 0 |
| int32_t | m_slow_percent = 0 |
| int64_t | m_drone_expire_ms = 0 |
| int64_t | m_next_drone_fire_ms = 0 |
| int64_t | m_radar_expire_ms = 0 |
| int64_t | m_damage_reduce_expire_ms = 0 |
| int32_t | m_damage_reduce_percent = 0 |
| std::array< demo03_skill_slot_runtime, 3 > | m_skills |