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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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Static Public Member Functions | |
| static bool | check_condition (actor_role *arole, const std::vector< task_condition > &acondition) |
| static google::protobuf::Map< int32_t, pbdb::db_task_complete > & | complete (actor_role *arole) |
| static const google::protobuf::Map< int32_t, pbdb::db_task_complete > & | const_complete (actor_role *arole) |
| static google::protobuf::Map< int32_t, pbdb::db_task_data > & | run (actor_role *arole) |
| static const google::protobuf::Map< int32_t, pbdb::db_task_data > & | const_run (actor_role *arole) |
| static bool | isfinish_task (actor_role *arole, i32_taskid ataskid) |
| static bool | isreceive_task (actor_role *arole, i32_taskid ataskid) |
| static bool | finish_task (actor_role *arole, i32_taskid ataskid) |
| static bool | receive_task (actor_role *arole, i32_taskid ataskid) |
| static bool | erase_task (actor_role *arole, i32_taskid ataskid) |
| static bool | update_change (actor_role *arole, ETask atype, std::set< i32_taskid > *ataskset) |
| static bool | update_change (actor_role *arole, ETask atype, int32_t avalues) |
| static bool | reset_task (actor_role *arole, i32_taskid ataskid) |